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Post by Keikan300 on Nov 3, 2006 10:30:45 GMT -5
"Well that could have gone better." Sabastian thinks to himself.. He looks around the room hoping to find some options... Sabastian calls forth the power of his mind to CONTROL OBJECT. He reaches out and grabs a tankard of ale off of a nearby table and throws it at Aust. Attack Roll 16 + 0 = 16 Sabastian yells out.... "I think that this place is haunted!"
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Post by Jona on Nov 6, 2006 15:40:42 GMT -5
Tim stood there for a momnet a bit at a lose for what to do...
Well they had said that bloodshed=bad things happen to you... but, they (that is the other guys) were the agressors. Unfortunatly for this group of drunken bast... er I mean misfits, had attacked first and I hadn't had the time to get that gauntlet off my arm yet. So be it.....
Tim took off the gauntlets, figuratively, and went on the full offensive defense. (aka full defenseive action and deliberatly aiming his spiked gauntlet arm at any incoming fist or foot blows) He also began bellowing for the Barkeep. "HELP! PAYING CUSTOMERS BEING MUGGED!"
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Post by Matt Droz on Nov 6, 2006 17:13:48 GMT -5
Aust narrowly ducks the tankard aimed at his head. He looks around confused by who threw it and is momentarily distracted (flat-footed). Taking a moment, Tharivol sighs and picks a bit of fried pork rind off the floor of the bar. He mutters some arcane words and with the smell of bacon frying, a slimy coating appears on the floor just in front of Tim. A look of shocked understanding comes over your opponents faces as their feet slip out from underneath them and they tumble to the floor (Failed saves). Kon steps up, cracking his knuckles as Tharivol's spell goes off. Watching the three toughs slip and slide on the floor like a clawless cat on ice, he starts roaring with laughter, forgetting about hitting the poor fools. Likewise the dwarven cleric, outside the area effected by the elf's spell, snorts, then calmly puts his morningstar back in its place resting against his chair and resumes his seat, chortling at his compatriots. Sandrue, the leader of the illustrious band of misfits in front of you, tries to scrabble back up to a more dignified position (Failed again) then, deciding that the floor isn't so bad after all, lays back. He looks up at Sabastian and smiles, "Aye, maybe we can share the loot in the area... We give"End of round; end of combatRight after Sandrue gives surrender, the barkeep indeed makes his way quickly out from the back of the building, brandishing a wicked looking dagger in one hand. Looking for trouble, he quickly sees the other party laying about on the floor and your party standing over them. He looks over at the sitting dwarf who smiles and shrugs. He puts the dagger away and makes his way toward you behind the bar. "Sorry about all that, this lot's been a bit overanxious recently" There's a loud crash as the half-orc tries to climb up a nearby chair, only to have it topple back onto him. "But they're mostly harmless. Right Sandrue?"Crawling across the floor carefully, Sandrue looks up and winks at the barkeep. "Yeah, Dunman. We were just -oop- testing their mettle a bit. In fact, let them have a round of drinks on us!" You hear the sputtering sound of a dwarf choking on his ale. Just as Sandrue makes it to the edge of the greased floor, his two other compatriots are able to get to their feet again in the middle of the area. Right then, Tharivol's spell ends and they almost overbalance and fall again, but are able to catch themselves before they go over. The barkeep then looks at the lot of you. "Well, first round's on them. What can I get you?"
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Post by Keikan300 on Nov 6, 2006 17:52:45 GMT -5
Sabastian smiles... " I appreciate the offer. I may not speak for the rest of group, but I for one could use a place to rest my wiery bones. As far as a drink... I will take a house ale."
Sabastian finds a seat at the bar.
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vchan
Thespian
Making gravy without the lumps!
Posts: 176
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Post by vchan on Nov 8, 2006 12:31:43 GMT -5
Fozhug set the conjured pipes to one side, a mild flash of disappointment at not being able to play. Later. He promised himself.
Aye, an ale would hit the spot good barkeep. he relied, agreeing with Sabastians order.
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Post by Matt Droz on Nov 8, 2006 14:02:42 GMT -5
"Right, ales all around?" He waits to get a nod from most everyone, then turns back and starts filling mugs with amber liquid. Soon, you're all enjoying fresh ale and share some tales both with the barkeep Dunman and the other group of adventurers. Dunman has owned the tavern for many a year, although he doesn't look it, and he's able to help you get situated with the going-ons of the town and who to trust and who'll try to separate you from your coin.
Eventually, the conversation comes around to the heart of the matter: why you came to Eveningstar. Dunman and the others correctly surmised that you're interested in the Haunted Halls and begin to fill you in with some details you'll need.
"First off, you'll need to speak with Lord Winter. She's the 'caretaker', as it were, of the the Halls which means that she decides who can go and keeps most of the star-struck lads and lasses with tin swords and bent wands away from the dangers that lie within. Unfortunately, she's out and about today, playing justicar to the local outlying farmers, so you'll have to wait until morning to speak with her. In the meantime, I can set you up with some comfortable (and affordable) rooms here at the inn. If you have any questions about the Halls, Eveninstar, or anything else, I'll try to answer them, or at least point you in the direction of who can answer them."
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Post by Keikan300 on Nov 8, 2006 14:14:55 GMT -5
Sabastian finishes his ale and orders another.
"Dunman, I appreciate all the information.. But is there any 'other' information or other stories that you can impart? We all know that barkeepers are a fountainof information. Especially information that others don't know you know.. So? What do you know?"
At the end of the evening, he decides it's time to go to his room. A true task.. after all he only had two. The first one and the last one. However, he's not overly sure how many came between those two points. He pours himself into his bed and lets sleep take hold.
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Post by Jona on Nov 8, 2006 22:28:33 GMT -5
Tim glared at the other party, even when it was comical that they were slipping and sliding all over the place. "Is it any wonder that most people think adventurers as uncivilized barbrians?" He muttered to the others. "I was just planning on passing through, but if there's some good coin to be made, then I'll stick around for a bit and see what comes our way."
Then, then we'll see how things go. I personally won't act like those boobs. After all, professionals should act like professionals. Tim thought leaning back in his chair legs streched out in front of him as he listened to the others chatter.
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Post by Matt Droz on Nov 14, 2006 9:31:02 GMT -5
I apologize for the delay, I've bee very brain-fried these last few days and haven't been able to put down what's needed. That being said, I'll have a post up tonight or tomorrow morning detailing what happens next. Again, I'm sorry for the long delay
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Post by Matt Droz on Nov 15, 2006 13:37:23 GMT -5
Dunman looks to Sabastian, "There are quite a number of stories going around. Unfortunately they are pretty much the same stories that have been going around the last twenty years. Zhentarim spies and wizards are always lurking about Starwater Gorge, which is just outside town, on the way to the Halls."
"There's also the myriad of rumors about the Halls, everything from what everyone knows (kobolds are always about and there's portals hidden all over the place) to the speculations of ne'er-do-wells and gossipy townsfolk. Most of the latter are rumors that something 'new' has claimed the halls as its base. Last I heard, a rogue lich is in the depths of the halls. But I'd take that with a grain of salt since last week it was a werewolf lord, and the week before that it was a beholder."
You spend the rest of the day listening to Dunman's tales of the Knights of Myth Drannor, young King Azoun's adventures and even a mention of some of Dunman's own adventuring history. Later that evening, more of the townsfolk filter in and again regale you with tales of ancient secrets, deadly monsters and evil wizards. As the night draws on, many of the folk make their way home and you make your way to rooms upstairs.
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The next morning, you're awoken by the smell of breakfast on the air and the sound of The House of the Morning celebrating their god. You make your way downstairs (some earlier than others) and sit down to enjoy breakfast. As you finish the meal and begin to discuss what you'll do for the day, the front door of the inn opens and a tall, beautiful blonde woman in riding leathers strides purposefully in. The other patrons don't mark her presence as being unusual, but you do notice that many of them are sitting straighter and the look of respect on their faces indicate that she is someone important.
Looking around the common room, she notices your table and makes her way over. She gathers up a chair from a nearby table, turns it around so the back is in front of her and sits astride it. Smiling, she nods to you. "I'm Lord Tessaril Winter. I hear you've come to town to investigate the Haunted Halls and perhaps gain an adventurer's charter?"
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