P.S. The treatise on Dark Gods grants a +2 Knowledge (Religion) bonus when researching Shar or Cyric, this can be read in about 4 hours and then sold.
If you're taking the time to gather everything up, the authorities will definitely arrive before you can go anywhere else. Since I'm pretty sure you're the greedy bastards -- ahem, the philanthropic adventurers you are, and you'll want to redistribute the wealth, the local watch will come and help make sense of what's been going on in the secret areas of the temple. This allows you to rest and stock up before you will head out on the next part of the journey. Under guard by the Purple Dragons just to make sure you're not raving lunatics butchering clerics in a monastery.
Healing pool:
# Items | Item |
3 | Potion of Cure Light |
4 | Potion of Cure Moderate |
1 | Scroll Delay Posion (Divine) |
1 | Scroll of Death Ward (Divine) |
1 | Scroll of Remove Disease (Divine) |
3 | Scrolls of Restoration, Lesser (Divine) |
1 | Scroll of Restoration (Divine) |
Claimed:
# Items | Item | Claimed by |
1 | Scroll of Dispel Magic (Arcane) | Semkirk (assumed) |
* | +1 Cloak of Resistance | Semkirk |
* | +2 Periapt of Wisdom | Hawke |
10 | Chakram | Hawke |
* | +1 Returning Chakram (small) | Racha |
* | Lens of Detection | Racha |
* | Slippers of Spider Climb | Party (assumed) |
* | 8 Keys to the temple and lower levels | Party |
* | Map set 2 (this is the map you need to go forward) | Party |
Swag:
# Items | Item | Sell price (gp ea) |
7 | Potions of Undetectable Alignment | 150 |
1 | Scroll of Enthrall (Divine) | 75 |
1 | Scroll of Hallow (Divine) | 3063 |
* | Wand of Bane (Divine, 20 charges) | 175 |
* | +1 Heavy Mace | 1156 |
* | +1 Full Plate | 1325 |
* | +1 Heavy Steel Shield | 585 |
* | +1 Cloak of Resistance | 500 |
* | Shattered remains of a Starry Gnosis | N/A |
* | +1 Long Spear | 1153 |
* | +1 Leather Armor | 580 |
* | +1 Dagger | 1151 |
3 | Arrow of Orc Slaying | 1141 |
* | Jade Vase | 50 |
* | Silver Plated Gnome Skull (Yorik) | 20 |
* | Book of Art by Klaire Gatewood | 200 (proper buyer, about 100 in Wheloon) |
* | Treaties of Dark Gods (Shar and Cyric) | 300 |
* | Misc Food | 77 |
* | Boat | 500 |
* | Map set 1 (local area) | 50 |
* | Gold Braclet | 105 |
* | Nobels Outfit | 75 |
* | Gold and silver wire circlet | 2750 |
* | ID Papers for Amnic Basalt, Dunkin Wick and Kenny Wick | N/A |
* | Total | 18,263 |
613 gp + 18,263 gp = 18,876 gp/4 = 4,718 gp each party member (if no one's claiming any more stuff)
When you track down Tunaster, he congratulates you, but tells you that you've merely scratched the surface of the conspiracy and asks you to continue investigating the matter.
Also, after a day of investigating, Constal Maximanus Tholl (leader of the Purple Dragons) brings you before Lord Sarp Redbeard (town's head) at his home in Oldstone Hall.
With this generous offer, that brings everyone's share to 5218 gp. Being this will be the Last Chance to buy supplies and gear until after the end of the entire book, I suggest you buy smart and buy in bulk.
Key notes:
+1 Magic Enhancement to Weapon - 2000 gp and 2 days to add to existing weapon
+1 Magic Enhancement to Armor - 1000 gp and 1 day to add to existing armor
+2 to Armor - 4000 gp and 4 days
Heward's Handy Haversack - 2000 gp
Amulet of Natural Armor +1 - 2000 gp
Ring of Protection +1 - 2000 gp
Boots of Elvenkind - 2500 gp
Cloak of Elvenkind - 2500 gp
Bracers of Armor +2 - 4000 gp (3000 gp to upgrade from +1)
Cloak/Vest of Resistance +2 - 4000 gp (3000 gp to upgrade from +1)
Gauntlets of Ogre Power (STR+2) - 4000 gp
Gloves of Dexterity (DEX+2) - 4000 gp
Amulet of Health (CON+2) - 4000 gp
Headband of Intellect (INT+2) - 4000 gp
Periapt of Wisdom (WIS+2) - 4000 gp
Cloak of Charisma (CHA+2) - 4000 gp
Cure Potions - Light 50gp, Mod 300 gp, Serious 750 gp
Buff Potions (Ability +4, 3 min) - 300 gp
Potion of Haste - 750 gp
And, the new favorite item of any adventuring party: Eternal wands (no charges, can be used 2/day). Examples of possible wands in parenthesis.
0 level spell - 460 gp (Light, Detect Magic, Cure Minor)
1st level spell - 820 gp (Cure Light, Endure Elements, Identify, Magic Missile)
2nd level spell - 4420 gp (Align Weapon, Lesser Restoration, Cure Moderate, Web, Knock, Invisibility)